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August 14, 2018
Mist Survival
Early Access
Survival
Open World
Zombies
Singleplayer
Early Access
Base Building
Crafting
Sandbox
Adventure
Action
Violent
Simulation
Survival Horror
Indie
First-Person
Nudity
Gore
Horror
FPS
About the game

ABOUT THIS GAME


Players will be immune from the virus outbreak and must survive the situation by hoarding food, finding shelter and protecting yourself from wildlife, bandits, and infected. Players can also help other survivors and get the survivors to join your camp.

Players will experience dense mist that can happen at any time. The dense mist environment is accompanied by certain events, such as the infected people come around to find preys.

People who are infected and mutated will be able to come out outdoors at night or when there is no sunshine that means they can also hunt players while the fog is covered.

CURRENT FEATURE

  • Single player PvE Sandbox
  • Dynamic fog weather and Day-Night cycle
  • Time Mechanics (passing time, sleeping, time is accelerated when doing something that takes time)
  • Crafting
  • Base Building
  • Generator and electrical appliance mechanics
  • Camp control
  • NPC Management
  • Ai (Bandit, Infected, Animalsm Allies Survivor)
  • Animal Husbandry
  • Character Survival Status Mechanics (Sickness, wound)
  • Wound Status Mechanics
  • Equipment and clothing system
  • Camp and house defense
  • World explore (forest, village, military camp, small town, hidden area)
  • Stealth and takedown mechanics
  • Driving
  • Small trap mechanics

DEVELOPMENT ROADMAP

  • Manage performance and optimize the game for the better in the EA Version
  • Fixing bugs in the game will still be tested in many parts, of course, there must have many bugs followed. However, i will do my best.
  • Add more animals such as deer and wolf
  • Manage and adjust Survivor NPC to be more complex.
  • Main story and storytelling
  • The main storyline of the Mist and the arrival of the threat (Aliens)
  • Improved User Interface
  • NPC Management
  • Dynamic weather and season system (rain and snow)
  • More infected (Seeker, Berserker, and more)
  • Improved Ai Behavior (bandit, survivor)
Screenshot of Mist Survival
Screenshot of Mist Survival
Screenshot of Mist Survival
Screenshot of Mist Survival
Screenshot of Mist Survival
Screenshot of Mist Survival
Screenshot of Mist Survival
Screenshot of Mist Survival
Screenshot of Mist Survival
Screenshot of Mist Survival
Screenshot of Mist Survival
Screenshot of Mist Survival
Screenshot of Mist Survival
Screenshot of Mist Survival
Video of Mist Survival
Video of Mist Survival
Humble Bundle Partner Humble Bundle
By clicking on any of the Humble Bundle links, you will be allowed to allocate a portion of your purchase to WhatShouldiSteam for me to keep the website running 😊

Contact / Intro

To contact me or to leave feedback or suggestions for the site , please reach me at: WhatShouldISteam@gmail.com.

My name is Kolten. I have an M.S. in computer science from the Colorado School of Mines and I work as a software engineer. I love web development and I am always trying my best to improve.

I made this website from scratch and I maintain it in my free-time. I was inspired to make a powerful game search engine after becoming overwhelmed by my own Steam library, thanks to incredible bundle sites like Humble Bundle.

This site scrapes data from Steam and makes many calls to Steam's web API every single day. I do my very best to keep all of the data as up-to-date as possible with my limited resources.

Information

This site is the result of my desire to build a powerful Steam game picker that is more than just a simple random Steam game picker / generator.

I pay for this site out of pocket and get limited support from your donations, from affiliate links (Humble Bundle), and from some light advertising (feel free to adblock me if you find it overwhelming or you find that it significantly detracts from your experience).

If you are interested in an API or viewing some of the incredibly insightful data I have collected, check out the donation page to see more details on getting access to these things. I will also make a public API once I have enough donations to support its operation, but regardless I host the DataTrends page for patrons who donate enough!

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