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March 16, 2021
Ecosystem
Early Access
Simulation
God Game
Procedural Generation
Physics
Science
Underwater
Life Sim
Management
Nature
Immersive Sim
Relaxing
Sandbox
Artificial Intelligence
Realistic
Atmospheric
Colony Sim
Resource Management
Automation
Fishing
About the game
Ecosystem isn't just a video game version of the laws of ecology with pre-made fish models. The simulation actually determines the creatures in the game: their bodies, how they swim, and how they think and behave. All the creatures in the trailer evolved on their own in the game; none were hand-edited!

Virtual creatures evolve on their own to adapt to an environment you create

At Ecosystem's heart are evolving virtual lifeforms, who grow from synthetic DNA and live in a physically-simulated ocean. This synthetic DNA encodes everything about a creature, from skeletal structure to skin, from joint-types to mental processes. The genetic code of a creature can mutate, combine, be spliced with other species, and be directly modified by the player.

Creatures' nervous systems evolve along with their bodies

Creature brains are also encoded in DNA and subject to evolution. The neurology of a virtual lifeform is a pipeline computer where, every moment, data from sense organs is passed through a network of neurons and finally contracts a muscle in a specific body part.

Movement is bound by the laws of fishics

To swim, creatures don't just play an animation. They move like real sea-life, applying torque at their joints to push against the water in a way coordinated to propel themselves forward. Working within this physical simulation, evolution can produce an enormous variety of body shapes and swimming styles.

Play for thousands of hours and never see the same animal twice!

A wide variety of different creature populations share a single environment, where they swim, graze, prey on each other, and have children. The fittest creatures pass their genes along to their children, and over time a world of strange and unique creatures is born...
Screenshot of Ecosystem
Screenshot of Ecosystem
Screenshot of Ecosystem
Screenshot of Ecosystem
Screenshot of Ecosystem
Screenshot of Ecosystem
Screenshot of Ecosystem
Screenshot of Ecosystem
Screenshot of Ecosystem
Screenshot of Ecosystem
Screenshot of Ecosystem
Screenshot of Ecosystem
Screenshot of Ecosystem
Screenshot of Ecosystem
Screenshot of Ecosystem
Video of Ecosystem
Video of Ecosystem
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Contact / Intro

To contact me or to leave feedback or suggestions for the site , please reach me at: WhatShouldISteam@gmail.com.

My name is Kolten. I have an M.S. in computer science from the Colorado School of Mines and I work as a software engineer. I love web development and I am always trying my best to improve.

I made this website from scratch and I maintain it in my free-time. I was inspired to make a powerful game search engine after becoming overwhelmed by my own Steam library, thanks to incredible bundle sites like Humble Bundle.

This site scrapes data from Steam and makes many calls to Steam's web API every single day. I do my very best to keep all of the data as up-to-date as possible with my limited resources.

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I pay for this site out of pocket and get limited support from your donations, from affiliate links (Humble Bundle), and from some light advertising (feel free to adblock me if you find it overwhelming or you find that it significantly detracts from your experience).

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