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June 20, 2018
NavalArt
Early Access
Sandbox
Naval Combat
Voxel
Crafting
Wargame
Building
Driving
Shooter
World War I
Tanks
Submarine
Strategy
World War II
Military
War
Naval
Simulation
Sailing
Gun Customization
About the game
-Join our Discord channel https://discord.gg/TbFPPsH to give feedback, download mods and learn about upcoming updates! Let’s make NavalArt more enjoyable, together!

-Feel free to contact the dev if you come across a bug, or have any suggestion.

-NavalArt is still under improving , the goal of the game is to create the best Naval sandbox game on PC, if you like the game and willing to support the development, and get some rewards, you can visit my Patreon https://www.patreon.com/navalart

Game Description:

-NavalArt is a sandbox game that combines design, construction, physics, and combat, offering players a variety of experience in different stages. Players will play as designer, engineer, and commander, respectively, and guide their fleets through the ages of steel and nerve.

Gameplay

-As a player, you will construct your warships in dock, using parts offered by the game or the mod community. Through careful placing and adjusting of parts, from overall hull shapes, to tiny anchor chains, you can shape your warships to anything you like.


-Each property is critical to your design, as different armor & weapon layouts will have different effects. Take your unfinished/newly finished ships for trials, and see if it is satisfactory.


-Lead your vessel to victory in Campaigns and Quick Battle Modes, through aggressive yet careful use of your powerful armaments like torpedoes and armor-piercing shells.


-Arm your ship with Anti-Air weapons, including Phalanx CIWS, try to survive in the test scene after several waves of air strikes!


-Walk around your ships as a fellow sailor in Gallery Mode, lineup your fleet and enjoy the parade from your flagship!


-Not in the mood of designing ships? Want more parts to use in the game? Don't forget to visit NavalArt's Steam Workshop to get thousands of warship designs and mods!

Features


·Historic Equipment
·Numerous Campaigns
·Under-water View
·Real-time Physics Calculation (including the waves)
·Various Sea Conditions and Day-Night Cycle
·Quick Battle Mode
·Gallery Mode
·Anti-air Weapon System
·Submarine Mechanics
·Mod Support
·Sharing designs via Steam Workshop
·Install mods via Steam Workshop

What We Plan to Add


·Aircraft Carrier Gameplay
·Historical Encounters
·Mission Editor
·More Maps
·More Armaments (including modern weapons such as Phalanx and missiles)
·Steam-based Multi-player Battles
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Video of NavalArt
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By clicking on any of the Humble Bundle links, you will be allowed to allocate a portion of your purchase to WhatShouldiSteam for me to keep the website running 😊

Contact / Intro

To contact me or to leave feedback or suggestions for the site , please reach me at: WhatShouldISteam@gmail.com.

My name is Kolten. I have an M.S. in computer science from the Colorado School of Mines and I work as a software engineer. I love web development and I am always trying my best to improve.

I made this website from scratch and I maintain it in my free-time. I was inspired to make a powerful game search engine after becoming overwhelmed by my own Steam library, thanks to incredible bundle sites like Humble Bundle.

This site scrapes data from Steam and makes many calls to Steam's web API every single day. I do my very best to keep all of the data as up-to-date as possible with my limited resources.

Information

This site is the result of my desire to build a powerful Steam game picker that is more than just a simple random Steam game picker / generator.

I pay for this site out of pocket and get limited support from your donations, from affiliate links (Humble Bundle), and from some light advertising (feel free to adblock me if you find it overwhelming or you find that it significantly detracts from your experience).

If you are interested in an API or viewing some of the incredibly insightful data I have collected, check out the donation page to see more details on getting access to these things. I will also make a public API once I have enough donations to support its operation, but regardless I host the DataTrends page for patrons who donate enough!

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