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September 26, 2017
Project Nimbus
30
Mechs
Action
Indie
Robots
Anime
Fast-Paced
Sci-fi
Early Access
Great Soundtrack
About the game



Project Nimbus is a high-speed mech action game set on a devastated future Earth, where the player maneuvers a weaponized humanoid general-purpose Battle Frame.

Engage enemy units with various weapons and defeat huge bosses and unique ace pilots!

Fly the skies with 360 degrees of freedom, and battle enemies with a variety of weapons and techniques, from smart missiles to the blade charge.

Experience the battle as a young ace pilot destined for legendary status.



▷ High-speed battle action, piloting heavily armored Battle Frames through the war torn skies.

▷ Twenty-six missions in a variety of locations, including floating cities, ocean fortresses, mountain bases, futuristic prisons, and battles in space.



▷ Over a dozen playable Battle Frames with weapons including smart missiles, energy blades, particle cannons, floating energy shields, railguns and autonomous psychodrones.

▷ A sprawling storyline with battles between three different factions over a war-torn futuristic planet: the US-lead CFN, the Russia-led UCN, and the shadowy terrorist Children of Fallen Nations.

▷ Complex bosses each with a unique fighting style, including orbiting nuclear battle mechs, bands of deadly pilots, and weaponized flying ships.

▷ Missiles, rail guns and cannons for long range combat...energy blades and blade rushes for melee!



▷ Bonus Survival Mode lets you choose from an entire hangar of Battle Frames, and then you must battle endless waves of enemies with increasing power.

▷ WARFRONT mode includes massive replayability with six unlimited mission modes including Base Defense, Interception, and Assassination. Six levels of pilot (including Legendary) and Battle Frame customization will keep you playing for hours more.



▷ 21:9 / 32:9 Ultra-wide, 4K and high-end resolution support

▷ 60, 90, 144 and uncapped frame rate support

▷ Detailed visual settings. Bloom, reflection, shadow, vignette, and chromatic aberration you can increase or decrease intensity as you like
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Contact / Intro

To contact me or to leave feedback or suggestions for the site , please reach me at: WhatShouldISteam@gmail.com.

My name is Kolten. I have an M.S. in computer science from the Colorado School of Mines and I work as a software engineer. I love web development and I am always trying my best to improve.

I made this website from scratch and I maintain it in my free-time. I was inspired to make a powerful game search engine after becoming overwhelmed by my own Steam library, thanks to incredible bundle sites like Humble Bundle.

This site scrapes data from Steam and makes many calls to Steam's web API every single day. I do my very best to keep all of the data as up-to-date as possible with my limited resources.

Information

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