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November 7, 2017
Space Pirates and Zombies 2
42
Space
Strategy
Action
Indie
RPG
Zombies
Open World
Simulation
Adventure
Pirates
Sci-fi
Sandbox
Singleplayer
Survival
Building
Procedural Generation
VR
Exploration
Crafting
Space Sim
About the game

In SPAZ 2 you must survive in an evolving post apocalyptic Galaxy. The zombie threat is defeated, infrastructure has collapsed, fuel is scarce, and scavenging means survival.


Initially the Galaxy contains hundreds of fleets, each trying to survive. AI captains do everything the player can. The player is not special and is not the center of the Galaxy.

As resource scarcity becomes critical, ships come into conflict just to survive. Factions may form for protection or split due to starvation. Old friends must become fodder.


Stronger factions establish and defend territories, set up resource hubs, and establish star bases. Weaker factions may resort to banditry. Each captain is unique, persistent, and shapes the Galaxy.


When factions meet, combat is usually the result. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage.

Combat creates damaged ships and dead crew, but it also provides new salvaged parts. All the parts in SPAZ 2 are modular and randomly generated. If you see something you like, break it off an enemy, grab it with your tractor beam, and connect it to your ship. Ship construction can be done live during battles, though sometimes beating an enemy to death with their broken wing is also fun.


Back on the star map, battles will attract other captains looking for salvage. Take your new parts and run. Upgrade, repair, and prepare to fight another day, for darker threats are about to emerge.

Key Features:
  • Two hundred persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory, and going to War.
  • A true living galaxy that is not player centric. It will develop differently each game through the interactions of the agents.
  • Build your own faction from nothing.
  • Randomly generated modular parts. Build the mothership that suits your play style, on the fly, in seconds. Every part has its own unique stats that contribute to the mothership. Every part has its own hull integrity and damage states. Every part is a real, working, ship component.
  • Strategic ship building. The mass, location and shape of parts all matter. If a part blocks a turret, it will not fire. If a ship is too long, it will turn slowly. Too many engines will mean too little power for weapons. Every design choice counts.
  • A fully physics based 3d environment where everything is destructible, takes damage from impacts, can be grabbed and even thrown at enemies with the tractor beam.
  • Natural movement and controls. Movement is on a 2d plane and screen relative, much like an FPS. The combat feels like huge pirate ships battling on an ocean. Focus on tactical positioning and manage system power to unleash hell at the right moment.
  • Epic ship to ship battles. Tear the enemy apart piece by piece over minutes, instead of seconds.
Screenshot of Space Pirates and Zombies 2
Screenshot of Space Pirates and Zombies 2
Screenshot of Space Pirates and Zombies 2
Screenshot of Space Pirates and Zombies 2
Screenshot of Space Pirates and Zombies 2
Screenshot of Space Pirates and Zombies 2
Screenshot of Space Pirates and Zombies 2
Screenshot of Space Pirates and Zombies 2
Screenshot of Space Pirates and Zombies 2
Screenshot of Space Pirates and Zombies 2
Screenshot of Space Pirates and Zombies 2
Screenshot of Space Pirates and Zombies 2
Screenshot of Space Pirates and Zombies 2
Screenshot of Space Pirates and Zombies 2
Screenshot of Space Pirates and Zombies 2
Video of Space Pirates and Zombies 2
Video of Space Pirates and Zombies 2
Video of Space Pirates and Zombies 2
Video of Space Pirates and Zombies 2
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Contact / Intro

To contact me or to leave feedback or suggestions for the site , please reach me at: WhatShouldISteam@gmail.com.

My name is Kolten. I have an M.S. in computer science from the Colorado School of Mines and I work as a software engineer. I love web development and I am always trying my best to improve.

I made this website from scratch and I maintain it in my free-time. I was inspired to make a powerful game search engine after becoming overwhelmed by my own Steam library, thanks to incredible bundle sites like Humble Bundle.

This site scrapes data from Steam and makes many calls to Steam's web API every single day. I do my very best to keep all of the data as up-to-date as possible with my limited resources.

Information

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I pay for this site out of pocket and get limited support from your donations, from affiliate links (Humble Bundle), and from some light advertising (feel free to adblock me if you find it overwhelming or you find that it significantly detracts from your experience).

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