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September 3, 2021
No Umbrellas Allowed
13
Simulation
Indie
Strategy
Pixel Graphics
Choices Matter
Singleplayer
Management
Dystopian
Story Rich
2D
Puzzle
Multiple Endings
Trading
About the game
No Umbrellas Allowed is a second hand shop simulation game set in Ajik City, 2080.



In Ajik City, you're a total stranger. Because you were rescued few days ago at a beach losing everything, even your memories. The person who saved you is Darcy, who has been operating a 30-year-old one-and-only secondhand shop 'Darcy's' in the city. He has set you as a manager of his shop and gave you the name of his son, Bob.

However, the city seems odd. People don't seem to know how to reveal their thinkings or feelings, or maybe, they're hiding them. They all seem so obsessed, whether in a favorable manner or the opposite, with something called 'Fixerain'. And some people in dark uniforms are calling themselves civil activists, while everyone calls them police-mimickers.

Anyway, Let's Focus On Your Job Here.

Key Features


  • Reveal the true value of a strange item

    In Darcy's, your job is to both buy and sell items. When a customer is trying to sell their item, they never tell everything. So you must reveal the true value of it digging what is behind it and adjust the buying price of it.



    It's okay you're not an expert. You can use several tools to get some data: the item's material and condition, the year it was made and any signs of ups and downs of its value.



    But what if the data tells the fact but not telling any valuable information? Here's a know-how book. It contains knowledge and backgrounds such as: the city's history; the signatures of celebrities one of which may be written on an item; the popular brands and the unpopular brands, and more.

  • Begin a tug of war with a customer:

    When you're confident with your information, you can start negotiating the price back and forth. The information you've collected build up a price, which you can use as a guideline. Since just a guideline, you'd better cut if off when making an offer.



    However, the customer is a ‘human-being’ that has as much expectation, knowledge and emotion as you. Every time you make an offer, if your fingers were not slipping, they will say “no” or “more” with a bit of annoyance. Or even they can think of an exact amount they want. And don't forget. When you either pull or push really hard during a tug of war, your opponent may get freaked out and rush outside the field.



    In case you don't have enough cash at a moment when you meet quite a charming item, loan options offered by Darcy, banks, or foreign lenders are ready.

  • Sell much higher than you paid

    If you made it, now you can sell the item. By displaying it on the showcase, one of the prospective customers may come in and decide whether to buy it or not depending on its price that you set when displaying it.



    The basic rule here is BUY LOW and SELL HIGH. But don't get too greedy. If your selling price is unreasonably high, customers mostly give up and items will stay in the showcase for too long.



    Of course, you should consider your reputation too. Big and small fights with customers can lead to a bad reputation, and it leads to fewer customers, fewer profits. Check your reputation via Reputation Board and try to make a good impression on each customer.

  • Guess what item they are looking for:



    Sometimes, there may be a customer who's looking for a certain type of items. For example, art lovers may look for art-related items, history lovers may look for history-related ones. Don't try to guess what will happen if you let them down.

There’re much greater opportunities outside the store too. Visit a neighboring flower shop to buy some charming flowers to attract customers, or go to a repair shop to fix items undervalued due to their poor condition.



And this is optional but strongly recommended:

Listen carefully to what your neighbors say. Get around the city and pay attention to what they're talking about. There may be some hints you can use to satisfy your customers as much as possible to prosper the shop.



Somehow, if lucky, you can even get a clue to your past days and find out what is really happening in this city to change its tomorrow.
Screenshot of No Umbrellas Allowed
Screenshot of No Umbrellas Allowed
Screenshot of No Umbrellas Allowed
Screenshot of No Umbrellas Allowed
Screenshot of No Umbrellas Allowed
Screenshot of No Umbrellas Allowed
Screenshot of No Umbrellas Allowed
Screenshot of No Umbrellas Allowed
Screenshot of No Umbrellas Allowed
Screenshot of No Umbrellas Allowed
Screenshot of No Umbrellas Allowed
Screenshot of No Umbrellas Allowed
Video of No Umbrellas Allowed
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Contact / Intro

To contact me or to leave feedback or suggestions for the site , please reach me at: WhatShouldISteam@gmail.com.

My name is Kolten. I have an M.S. in computer science from the Colorado School of Mines and I work as a software engineer. I love web development and I am always trying my best to improve.

I made this website from scratch and I maintain it in my free-time. I was inspired to make a powerful game search engine after becoming overwhelmed by my own Steam library, thanks to incredible bundle sites like Humble Bundle.

This site scrapes data from Steam and makes many calls to Steam's web API every single day. I do my very best to keep all of the data as up-to-date as possible with my limited resources.

Information

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I pay for this site out of pocket and get limited support from your donations, from affiliate links (Humble Bundle), and from some light advertising (feel free to adblock me if you find it overwhelming or you find that it significantly detracts from your experience).

If you are interested in an API or viewing some of the incredibly insightful data I have collected, check out the donation page to see more details on getting access to these things. I will also make a public API once I have enough donations to support its operation, but regardless I host the DataTrends page for patrons who donate enough!

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