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September 16, 2015
Train Valley
39
Indie
Resource Management
3D
Trains
Stylized
Simulation
Colorful
Family Friendly
Management
Relaxing
City Builder
Puzzle
Casual
Realistic
Time Management
Driving
Singleplayer
Real-Time with Pause
Sandbox
Economy
About the game


  • Build railroads in order to connect cities, tunnels and bridges. New railways are cheap when laid across bare fields, but can be expensive when demolishing forests, villages and other existing structures.
  • Manage increasing traffic by constructing, switches, sidings and spurs so that multiple trains can run without delays, at the same time.
  • Stay accident-free by precisely controlling trains during crucial moments, using pause for planning (you can build railways and schedule trains while on pause).
  • Play through 4 seasons: Europe (1830–1980), America (1840–1960), USSR (1880–1980) and Japan (1900–2020).
  • Complete the story mode featuring such real-life events as the Gold Rush of 1849, the construction of the Florida Overseas Railroad, World War II, the Cold War, the launch of the first manned space flight Vostok 1 and more.
  • Explore the game in different game modes: in story mode (5-10 minutes), in random mode (15-20 minutes – the level looks and develops differently every time you launch) or in sandbox-like regime (can be turned on for both story and random modes. It allows to play without time and money limits).
  • Discover 15 types of trains – from early steam-powered locomotives to modern high-speed trains, driving 18 types of cars – from old-time passenger cars to hoppers and cisterns and to military-use tank and gun platforms.
Screenshot of Train Valley
Screenshot of Train Valley
Screenshot of Train Valley
Screenshot of Train Valley
Screenshot of Train Valley
Screenshot of Train Valley
Screenshot of Train Valley
Screenshot of Train Valley
Screenshot of Train Valley
Screenshot of Train Valley
Video of Train Valley
Video of Train Valley
Video of Train Valley
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Contact / Intro

To contact me or to leave feedback or suggestions for the site , please reach me at: WhatShouldISteam@gmail.com.

My name is Kolten. I have an M.S. in computer science from the Colorado School of Mines and I work as a software engineer. I love web development and I am always trying my best to improve.

I made this website from scratch and I maintain it in my free-time. I was inspired to make a powerful game search engine after becoming overwhelmed by my own Steam library, thanks to incredible bundle sites like Humble Bundle.

This site scrapes data from Steam and makes many calls to Steam's web API every single day. I do my very best to keep all of the data as up-to-date as possible with my limited resources.

Information

This site is the result of my desire to build a powerful Steam game picker that is more than just a simple random Steam game picker / generator.

I pay for this site out of pocket and get limited support from your donations, from affiliate links (Humble Bundle), and from some light advertising (feel free to adblock me if you find it overwhelming or you find that it significantly detracts from your experience).

If you are interested in an API or viewing some of the incredibly insightful data I have collected, check out the donation page to see more details on getting access to these things. I will also make a public API once I have enough donations to support its operation, but regardless I host the DataTrends page for patrons who donate enough!

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